I am one of the people that claim altering the core Diablo 2 gameplay would be heresy. There is got to Diablo 2 Items be a reason we are still playing it after more than 20 years, right? Keeping PVP as a workable playstyle whilst not going up against hordes of monsters is crucial (there is a considerable PVP community still busy ), and leaving the skills and synergies as they aren't any doubt a wise idea. And by all means, it feels like Diablo 2: Resurrected is mostly the same game with a great new look.
It will have infinite FPS, but everything needs to continue to run at the exact same tickrate and with precisely the identical logic as the first game. Loot fall tables ought to be the same, as will monster spawn prices and difficulty. If you enjoyed making a hammerdin back in 2001, it seems as if you ought to be able to make the same hammerdin in 2021.
Part of the allure of playing Diablo 2 online is your private and personal servers which can be made instantly, and keeping this attribute around would serve the game well. Jumping to a series of Baal runs or even a trading room is center Diablo 2, and I would hate to see it move. Finally, doing away with the character expiration countdown that has claimed more level 99 Hammerdins than any hardcore playthrough is a great option by the developers.
This one does not need much of an explanation. Diablo 2 would not gain from microtransactions, and Cheap Diablo 2 Resurrected Items being able to get items with real money (looking at you d2jsp) would damage the in-game marketplace that can be very just and exciting. And including makeup and pets actually would not do much for the sport that already has beautiful artwork updated for the remaster.